> This community catalogs and experiments with malleable software and systems that reset the balance of power via several essential principles: > > 1. Software must be as easy to change as it is to use it > 2. All layers, from the user interface through functionality to the data within, must support arbitrary recombination and reuse in new environments > 3. Tools should strive to be easy to begin working with but still have lots of open-ended potential > 4. People of all experience levels must be able to retain ownership and control > 5. Recombined workflows and experiences must be freely sharable with others > 6. Modifying a system should happen in the context of use, rather than through some separate development toolchain and skill set > 7. Computing should be a thoughtfully crafted, fun, and empowering experience